This is the fundamental thing most game designers get wrong. Between tabletop gaming’s celebritizing of designers and digital games’ ability to function as increasingly perfect score-keepers, we’re becoming obsessed with rules. Game designers have become pedant legislators, trying to make sure players are playing our games the right way. We’ve become obsessed with controlling play.

I can usually gauge whether I’ll like a game by how thick the rulebook is. It’s an indicator of whether I should expect to be playing with my friends or just playing out the rules. We’ve started thinking of players not as collaborators but as just a kind of lubrication for the systems we design—essentially passive, even though they may be hitting buttons and pushing joysticks.

Source: What games must learn from children’s books – Boing Boing

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