Virtual noses keep real-world VR sickness at bay | Ars Technica:

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The Purdue study divided 43 undergraduate volunteers into two groups. The first group went through two unmodified virtual reality demos on Oculus Rift development kits, while the other went through the same demos with the virtual nose placed where a real nose would appear in front of the environmental view. The “nasum virtualis” group lasted an average of 94.2 seconds longer in a simulated walk-around on a Tuscan villa before feeling sick and lasted 2.2 seconds longer on average in a roller coaster simulation.

 

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