The videogame industry is bad at reaching mainstream audiences. It sounds like a cocky Buddhist koan, but one need only search the internet for a few Googles to see the game industry has not coexisted with the mainstream scrutiny and journalistic probing other entertainment industries have known for decades. Whereas film writing began in academic journals, videogame “journalism” and criticism began in enthusiast publications like Nintendo Power, where software companies and publishers kept information about products on a strict IV drip as prescribed by marketing plans. The dynamic hasn’t historically existed for picking up phones, chasing down leads, and taking scalpels to big systemic problems in the industry.

Source: The Videogame Industry’s Invisible Workforce: Part 1 – Medium

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