This assumption that a game needs to be fun to play can be traced back to the roots of the medium. In The Theory of Fun for Game Design, the developer Raph Koster defines games as mental puzzles. According to Koster, the sense of fun we feel when we play a video game comes from learning and mastering systems that need planning and coordination, much like we’d do in Connect 4, Jenga, or tiddlywinks. Aspects such as story and character are just dressing in the same way that knights, kings, and queens are dressing for the mathematical system at the heart of chess. “This is why gamers are dismissive of the ethical implications of games,” says Koster in his book. “They don’t see, ‘get a blowjob from a hooker, then run her over.’ They see a power-up.”

via The Value of Video Games That Aren’t ‘Fun’ | VICE | United States.

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