Anastasia Salter sketches a concise 5-step overview that will ground you in the basics, while Jane McGonigal outlines a basic 10-step process to designing an ARG in a slideshow format. Christy Dena, an experienced pervasive game designer, highlights some examples of flowcharts and mind maps used in the preliminary design process. You might also want to read Rui Corado’s blog post, where he details the back end of an ARG where you play a forensic investigator.

Source: The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

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