You step into an early build of The Magic Circle as a player getting a sneak peek, but even this demo is still in flux, and the world changes around you. It’s a joke at the expense of Steam’s controversial Early Access program, where players can willingly buy unfinished games to play them as they develop, paying in full even if they’re never finished. Early Access games can be trainwrecks, and The Magic Circle is no exception.

The “demo” only lasts a few minutes, additional quests are removed for budgetary reasons, and the boss fight is quite pointless considering the fact that Gilder took your sword away, afraid that you’ll use it to murder innocent AI characters. The developers are represented by gigantic floating David Bowie eyes, gods of this unfinished world, bickering over creative decisions and dramatic word choices.

But there is something deep inside the game calling for help, a lonely AI created for one of The Magic Circle’s earliest versions that needs you to break the cycle and end its living hell. As you embark on a new quest to save this AI, it gives you the ability to hack the world around you, reprogram enemies, and revive vapourware against Gilder’s will. If there seems to be a platform too far away, you can give turtles the gift of flight and hop along them. If you want to get real creative, you can steal a teleporter’s niche and warp around reprogrammed mushrooms. Catch a plant queen off guard by giving a rat a railgun. Revive a sci-fi DOS-era version of the game to send the mighty Gilder into a panic.

Source: ‘The Magic Circle’ Is a Hellish Game About Game Development Hell | Motherboard

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One thought on “‘The Magic Circle’ Is a Hellish Game About Game Development Hell | Motherboard

  • August 27, 2015 at 9:49 pm
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    A game like this, yes, may not be completed at all and yes, it is most likely a game developers worst nightmare, however for a newbie in design, this might be very helpful. To look at someone else’s work, how they handled problems in the game, how they didn’t handle others. This is a very smart way to teach yourself what to do and what not to do as a game developer.

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