That Dragon, Cancer is the form’s rare exception: a game that follows a family’s suffering through cancer therapy for their year-old son. The game dares to attach grief and tragedy to its core interactivity, and as such, it has grabbed a lot of pre-release attention. While it’s not new for indie and experimental games to take on ambitious, emotional concepts and existential crises, never has one come along that has been so frank, so nakedly autobiographical, and so imbued with its creators’ spiritual identities.

Source: That Dragon, Cancer: A game that wrestles with grief, hope, and faith | Ars Technica

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