There’s an enormous amount of diversity in what people enjoy. We all have different psychological needs for what we find “fun”.
Game developers that understand these needs can gain an advantage in their designs. However, I would argue that these advantages transcend far beyond just video games and are already used in other industries.
Welcome to the third installment in our new series, Game Changer! Because it’s important to signal boost the work of women in the games industry (especially lately), we’ll be interviewing the awesome, brave, and talented women who bring their voices to indie and mainstream game development. Check out previous entries: Jill Murray and Anna Megill.
This week we sat down with Brie Code (@briecode), Lead Programmer at Ubisoft Montreal, who has also worked at Relic Entertainment and Pandemic Studios on the Assassin’s Creed franchise and games like Child of Light, and is helping to launch an exciting diversity initiative at Ubisoft Montreal.
Q: Has making videogames changed anything else about your life or how you see the world outside of games? (If so, how?)
A: I think about all of life differently – my mind automatically seeks out the structure of how things interact, maps out how to get to any given goal, assesses the risk, and re-evaluates when new information becomes apparent. It makes life seem smoother – there’s less friction, and obstacles are either puzzles to be solved or path markers. I can’t imagine ever wanting to stop.