Worldbuilding Hackathon- 5pm, Nov. 4 at Pratt Manhattan

We’ll have various activities challenging you to create wondrous worlds, which can be home to a wide variety of games & stories. We’ll provide free material, food, and refreshments to help you unleash your inner Tolkien, Rowling, or RR Martin; including:

  • Whiteboard-covered globes to sketch your worlds
  • A screening of HBO’s hit show, Westworld
  • Demonstrations of Virtual Reality gear
  • Raffle & Prizes for everyone who Signs up!
  • A USB filled with design assets, e-books & other goodies for everyone who Signs up!

Signup as an individual or as a team to create a compelling story world and a chance to win fabulous prizes. All registered participants will get a raffle ticket & receive a FREE USB drive filled with fascinating worldbuilding resources, e-books, and media to inspire the creation of wondrous fictional worlds from any genre.

The event is at the Pratt Manhattan campus at 144 W. 14th. Street, right off the L-Train stop on 6th. Avenue.

(more…)

U.S. Department of Education: The future of education includes video games in classrooms | Polygon

U.S. Department of Education: The future of education includes video games in classrooms | Polygon.

“I think the education community is ready to really use technology in innovative ways,” said Richard Culatta, the director of educational technology at the U.S. Department of Education. “But I think we are largely dependent on the people who are building these tools and solutions to provide apps that meet educational needs.

“Part of the message we are trying to send here is, if you’re building and designing games for learning you have to connect and work with teachers and with school leaders to make sure you are building games that are meeting the needs.”

GDC Vault

GDC Vault.

All the videos from the Game Developers Conference 2015 are now available online. Highlights include:

  • Advanced VR Rendering
  • Adventures in Text: Innovating in Interactive Fiction
  • A View from the White House: Games Beyond Entertainment
  • Animation Bootcamp: UFC Animation System
  • Anti-Social Behavior in Games: How can game designers help?
  • Art Direction Bootcamp

 

… and many more!

The Interactive Fiction Competition

The Interactive Fiction Competition.

The Interactive Fiction Competition is an annual event begun by passionate hobbyists in 1995 to encourage both the creation and the discussion of new interactive fiction works (also known as IF). While the definition of IF has evolved in the years since then, the IFComp’s format and schedule have remained stable since the 1990s. Anyone can judge the entries on a one-to-ten scale, and the laurels go to the entries receiving the best average rating.

The people who participate in the IFComp include:

  • Authors, who write the best IF works they can, and then submit them to the comp before the September 28 deadline (see the full schedule below). There is no entry fee, and anyone’s allowed to submit up to three entries.

    See the full rules for authors.

  • Judges, who, over a six-week period in October and November, play as many entries as they can, and give each one they play a score between 1 and 10. Higher numbers mean a better score; judges are otherwise free to use any scoring rubric they wish. A game’s final score is simply the average of all scores it has received.

    Judging is open to the public (competition authors and organizers excluded); becoming a judge simply means creating an account on this website, and proceeding to submit scores for at least five entries during the judging period.

    See the full rules for judges.

  • Donors, who kindly donate prizes to each year’s prize pool. At the end of the competition, and starting with the first-place winner, authors take turns choosing a prize from the pool, which the donor will then deliver to the author via whatever medium is appropriate for it. (Donors are most certainly allowed to be judges as well.)

    Prizes can be (and have been) anything from cash to books to food to professional services, and more. Donors declare their intent by emailing the organizer.

All competition deadlines specifically mean 11:59 PM, Eastern time, on the given dates.

  • July 1: The competition website is open for authors to declare their intent to enter this year’s competition.
  • September 1: The last date that authors can register their intent to enter.
  • September 28: The last date that authors can upload their games to the competition site. Judges start sharpening their silverware.
  • October 1: The games are released to the public, and the judging period begins.
  • November 15: All votes must be submitted by the end of the day. The competition results are announced shortly afterwards. Prize choosing and distribution begins.

Geek & Sundry Announces International TableTop Day for 2015 « Nerdist

Geek & Sundry Announces International TableTop Day for 2015 « Nerdist.

TableTop_featured

Open your 2015 calendars, everybody, because Geek & Sundry has announced the date for the third International TableTop Day. It’s happening on Saturday, April 11, and it’s never too early to start planning.

What is International TableTop Day you ask? Simply put, it’s a day to celebrate games and was created thanks to Wil Wheaton’s series TableTop. You may appreciate games all the time, but it’s nice to have a special day set aside for the love of tabletop gaming. Geek & Sundry has celebrated the past two years by live-streaming gameplay on YouTube and getting game retailers and fans involved in the event. International TableTop Day events were held in over 80 countries in 2014, and people gathered to play games at libraries, universities, clubs, and all kinds of venues. Yes, it’s pretty darn neat.

 

 

10 Board Games You Should Play on International TableTop Day | Page 2 | The Mary Sue

10 Board Games You Should Play on International TableTop Day | Page 2 | The Mary Sue.

carcassonne

1. Carcassonne: If you search for “carcassonne” on Google Images, you’ll see two basic categories of pictures. (1) Tourist photos of the famous medieval French town and fortress, and (2) photos of this tile-placing game loosely based after the same. They are equally cool. Carcassonne is easily one of my favorite non-RPGs. It’s super easy to learn but is surprisingly complex in its strategies. You’ve got 7 followers (meeples) you can deploy as you place each tile, which slowly forms the board. Place a thief on roads, a knight in cities, a monk in cloisters, or a farmer in the fields; you win points by expanding — and completing — each topographic feature that you’ve claimed (and that your opponents don’t steal from under you). Numerous expansions allow you to employ new elements, such as catapults, castles, bridges and (my fave) a dragon. (Image my own, with thanks to the Brooklyn Strategist)