It’s also hard not to see some of the real-life sexism that pervades so many industries reflected in the games, but from a distinctly feminine perspective. You’re a woman, your friends are usually women, but the domineering corporate bosses from competing companies who try to undermine you, get you fired, or drive you out of business are almost always male. You defy them, of course, and leave them in the dust with your sheer excellence.
Even when the games suggest that you have a more white collar job, the work you end up doing remains far more “pink collar.” In the medical time management game Are You Alright?, you’re told that you’re a “famous doctor,” and yet you seem to spend most of your time taking temperatures, running tests, and dispensing pills—jobs that would more realistically be done by a nurse.
- Gamasutra – Top 25 game companies generate 65% of revenue, as industry grows 10%
- IEEE Xplore Abstract – Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Avi…