Necessity is the mother of invention, right? Well, not always. Steven Johnson shows us how some of the most transformative ideas and technologies, like the computer, didn’t emerge out of necessity at all but instead from the strange delight of play. Share this captivating, illustrated exploration of the history of invention. Turns out, you’ll find the future wherever people are having the most fun.
- Gamasutra: Daniel Cook’s Blog – Autumn of Indie Game Markets
- The Videogame Industry’s Invisible Workforce: Part 1 – Medium