But the Vive? It’s like nothing that’s ever come before.
HTC and Valve pulled this sensory illusion off in two ways. First, there’s positional tracking. The HTC Vive uses two sensors you need to hang on the wall at a 90 degree angle. These track you pretty much wherever you are or whatever you do. Crouch, jump, lean, turn your head, tilt, look up, down, left, right, and the system will be able to keep tabs on exactly where you are based on the position of your head.
- Inside The Post-Minecraft Life Of Billionaire Gamer God Markus Persson
- Why video game engines may power the future of film and architecture | The Verge