City management has long been a core pillar of the Civilization franchise. As the building blocks of your empire, cities provide all the resources and tools required for it to flourish, from gold and science to the military and religious units that propagate your culture. Previous iterations have largely automated city management: players would pick a nice area, preferably near the coast or on a river and with a handful of natural resources nearby, and plop down their urban centers without further thought.

Source: Gamasutra – Designing Civilization VI’s distinctive districts system

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