Artists of any era tend to create with the best, most current tools available to them. Technology’s primary function is to make human life as easy and efficient as possible. This is no different in the case of art production technology. Greater production technology means fewer limitations imposed by the medium.All mediums have their limitations, however. Just as the canvas has its edge, graphics processors have their thresholds. In the earliest days of game art, the extreme technological limitations created serious adversity.We all get how pixels basically work. A computer divides a display into squares, and each square can be assigned one RGB value at a time. The total squares supported by the hardware is the device’s “resolution.”

Source: A Pixel Artist Renounces Pixel Art |

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